Jan 30, 2006, 04:24 PM // 16:24 | #1 |
Ascalonian Squire
Join Date: Jan 2006
Location: Malta
Guild: Serial Killer Bears Dont Go [RawR]
Profession: Mo/A
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What does a pefect weapon mean?
How du u find out that you have jsut found a perfect sword/axe/bow/hammer? And what does it really mean?
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Jan 30, 2006, 04:34 PM // 16:34 | #2 |
Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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max damage.. say a bow..
28 is its max damage. Piercing Dmg: 15-28 (req. 9 Marksmanship) Damage +15% (while Health is above 50%) Armor Penetration +10% (Chance: 10%) Health +30 a perfect item is the max the mod can have.. like a health mod on any weapon max is 30.. on a staff the max energy head is 5+....15^50 is the highest it will go. http://forum.photics.com/doku.php?id=unique:dragobow Last edited by fiery; Jan 30, 2006 at 04:36 PM // 16:36.. |
Jan 30, 2006, 04:36 PM // 16:36 | #3 |
Ascalonian Squire
Join Date: Jan 2006
Location: Malta
Guild: Serial Killer Bears Dont Go [RawR]
Profession: Mo/A
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thanks for helping
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Jan 30, 2006, 04:37 PM // 16:37 | #4 |
Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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Perfect implies that the weapon has perfect modifactions. here's an example.
Vamperic Fellblade of Swordsmanship Slashing damage 15-22 (req 7 swordsmanship) Life Stealing: 3 Health regeneration -1 Damage +15% Energy -5 Swordsmanship +1 (20% while using skills) That would be worth a lot of money, And it's perfect! |
Jan 30, 2006, 06:03 PM // 18:03 | #5 |
Forge Runner
Join Date: Sep 2005
Location: Uk,Wales
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everything is maxed out , except for the req ^^
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Jan 30, 2006, 09:12 PM // 21:12 | #6 |
Academy Page
Join Date: Dec 2005
Guild: POWR
Profession: Mo/
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^^ why wouldn't a lower req be better? Wouldn't one requiring 7 be worth more than one req 8 or 9, and obviously higher?
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Jan 30, 2006, 11:01 PM // 23:01 | #7 | |
Frost Gate Guardian
Join Date: Jul 2005
Guild: I Dragon I [PAIN]
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Quote:
Check out Dajamic's post on this thread http://www.guildwarsguru.com/forum/s...ow+requirement |
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Jan 30, 2006, 11:10 PM // 23:10 | #8 | |
Frost Gate Guardian
Join Date: Sep 2005
Location: PvE
Profession: N/
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Quote:
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Jan 30, 2006, 11:13 PM // 23:13 | #9 | |
Krytan Explorer
Join Date: May 2005
Guild: [ECTO]
Profession: Mo/W
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Quote:
not sure about axes/hammers/bows |
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Jan 31, 2006, 12:08 AM // 00:08 | #10 | |
I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
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Jan 31, 2006, 12:42 AM // 00:42 | #11 | |
Desert Nomad
Join Date: Jun 2005
Guild: The Amazon Basin [AB]
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Quote:
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Jan 31, 2006, 12:50 AM // 00:50 | #12 |
Grotto Attendant
Join Date: Jun 2005
Location: The Clouds
Guild: Scars Meadows [SMS]
Profession: Mo/Me
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Req 7 hammers, axes, swords exist. No bows atm. The only reason people buy low req is for collecting purposes, and for use in builds that require a low attribute level in the area of the weapon. I ahve a list of what is best on weapons, but search is down last time i checked and i dont feel like finding it.
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Jan 31, 2006, 02:34 AM // 02:34 | #13 | |
Academy Page
Join Date: Dec 2005
Guild: POWR
Profession: Mo/
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Jan 31, 2006, 02:34 AM // 02:34 | #14 | |
Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
B. Rajamic does not say anything at all to support your statement. C. As long as you meet the requirement for your weapon, said requirement makes no difference to the damage you do. |
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Jan 31, 2006, 03:49 AM // 03:49 | #15 |
Pre-Searing Cadet
Join Date: Jan 2006
Profession: R/Mo
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Req 7 and all maxed out (15^50 or 15^Enchant are best) would be godly perfect.
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Jan 31, 2006, 04:08 AM // 04:08 | #16 | |||
Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Quote:
http://www.guildwarsguru.com/forum/s...er=derrtyboy69 Quote:
Quote:
__________________
People are stupid. |
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Jan 31, 2006, 04:14 AM // 04:14 | #17 |
Wilds Pathfinder
Join Date: Aug 2005
Profession: Mo/
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welcome
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Jan 31, 2006, 05:56 AM // 05:56 | #18 |
Wilds Pathfinder
Join Date: Jun 2005
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What Rajamic was saying was that you will do more damage if you have 12 attributes in your weapon mastery as opposed to 11. However, the requirements of the weapon have no effect on this as long as you meet the requirements.
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Jan 31, 2006, 06:16 AM // 06:16 | #19 | |
Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Jan 31, 2006, 07:00 AM // 07:00 | #20 | |
Academy Page
Join Date: Dec 2005
Guild: POWR
Profession: Mo/
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Quote:
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